Learning Three.js three: Texturing
This week I have been busy, but I have still had time to create a new Three.js experiment. This week, I looked into simple texturing. The Cube in the middle has a simple soil texture, and I gave the skybox a bunch of clouds from opengameart.org. It took a whole lot of fiddling to get it to display the way it has now - I couldn't figure out the correct rotation for the tiles :D
This experiment also uses orbitcontrols.js
from here I think? Click and drag to move around, and scroll up / down to zoom.
I have attempted to optimise it by only rendering a frame when the camera is actually moved or a texture is loaded too.
You can find it here: three